![]() Shader parameters are connected to user-defined GUI controls. In the shader program, you automatically have access to any per-point attributes defined in the input file. The OpenGL shader can be edited interactively. Performance remains interactive as the number of points becomes too large to draw in a single frame. ![]() * Open point clouds up to the size of main memory. The goal is to provide a flexible and programmable technical tool for exploring large lidar point data sets and derived geometry. The interface was originally developed for viewing large airborne laser scans, but also works quite well for point clouds acquired using terrestrial lidar and other sources such as bathymetric sonar. Seeĭisplaz is a cross platform viewer for displaying lidar point clouds and derived artifacts such as fitted meshes. I've been quietly been working on an open source cross platform lidar viewer "displaz" for a couple of years now, and I think it's starting to get quite functional.
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